Assignment question, submitted solution and professor's solution

master
Manish 3 years ago
parent 1d06a88931
commit 7182c28255

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ass3.c

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/* License: AGPLv3 or later. https://www.gnu.org/licenses/licenses.html
*
* IMPORTANT: THIS PROGRAM REQUIRES THE -lm FLAG TO COMPILE.
* Compile it as:
* gcc -Wall -std=c11 ass3.c -o ass3 -lm
*
* Assignment 3 - Optimum Routing
* Manish
* Student Login: *****
*
* NOTE: I have not implemented memorisation for heuristics (euclidean
* distance) even though we find shortest path several times (as we also find
* second shortest path). Because, it would have marginal speed improvement
* (and has complexity of O(1)) but can potentially require (no. of vertices)^2
* space which is not very scalable.
*/
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
typedef struct
{
double x;
double y;
} vertex;
vertex * V = NULL; // Vertices
int nV; // Number of Vertices
double * E = NULL; // Edge Weights
int nE; // Number of Edges
int src; // source/from
int dst; // destination/to
// reused in multiple aStar calls
double* D = NULL; // Best path distance/weight
int* P = NULL; // Parent of current vertices following best path
int* C = NULL; // Candidate vertices. It's min heap
int nC; // Number of Candidate vertices/ C size.
/* NOTE: Same memory as for V is allocated as dynamic
* memory allocation later is not allowed and in worst case
* would have to go through all vertices (or path does not exist).
*/
// Used for removing edges while finding second_shortest path
int* shortestPath = NULL;
int shortestPathVertices = 0;
// Used for storing second best candidate yet while search remaining options
int* secondShortestPath = NULL;
int secondShortestPathVertices = 0;
void aStar();
double euclidianDistance(int i, int j); // Heuristics
double absolute(double n);
// Work on C (Candidate List)
void heapify();
void shiftdown(int i);
void shiftup(int i);
void swap(int i, int j);
int main(void)
{
printf("Enter file name containing graph details: ");
char filename[257];
// Assuming filename/file path won't be longer than 256 characters
scanf("%256s", filename);
FILE* file = fopen(filename, "r");
if (!file)
{
perror(filename);
exit(EXIT_FAILURE);
}
// Read nV & nE and dynamically allocate memory
if (fscanf(file, " %d %d ", &nV, &nE) != EOF)
{
// +1 as keeping 1 indexed for code readability
V = malloc(sizeof(vertex)*(nV+1));
E = malloc(sizeof(double)*(nV+1)*(nV+1));
D = malloc(sizeof(double)*(nV+1));
P = malloc(sizeof(int)*(nV+1));
// Can be nV-1 since one would always be source node
C = malloc(sizeof(int)*nV);
shortestPath = malloc(sizeof(vertex)*nV);
secondShortestPath = malloc(sizeof(vertex)*nV);
if (
V == NULL
|| E == NULL
|| D == NULL
|| P == NULL
|| C == NULL
|| shortestPath == NULL
|| secondShortestPath == NULL
)
{
fprintf(stderr, "Failed to allocate memory\n");
return 1;
}
}
else
{
fprintf(stderr, "File read error\n");
return 1;
}
// Initializing all edge weights to double max;
for (int i=0; i <= nV; i++)
{
for (int j=0; j <= nV; j++)
{
E[i*nV+j] = DBL_MAX;
if (i == j)
E[i*nV+j] = 0; // Distance/weight to self is 0
}
}
// Read vertices
int v;
double x, y;
for (int i=1; i <= nV; i++)
{
fscanf(file, " %d %lf %lf ", &v, &x, &y);
if (v <= nV)
{
V[v].x = x;
V[v].y = y;
}
else
{
fprintf(stderr, "Vertex i (%d) > nV (%d)\n", v, nV);
return 1;
}
}
// Read Edges/Weights
int v1, v2;
double w;
for (int i=0; i < nE; i++)
{
fscanf(file, " %d %d %lf", &v1, &v2, &w);
if (v1 <= nV && v2 <= nV)
{
if (E[v1*nV+v2] > w)
{
E[v1*nV+v2] = w;
E[v1+v2*nV] = w;
}
}
else
{
fprintf(stderr, "v1 or v2 > nE in Edges\n");
return 1;
}
}
// Read source and destination vertices for path finding
fscanf(file, " %d %d ", &src, &dst);
fclose(file);
aStar(); // Find shortest path
if (D[dst] == DBL_MAX)
printf(
"Path from vertex %d to vertex %d does not exist\n", src, dst);
else
{
// Recreate path from P (parents array)
int parent = dst;
while (P[parent] != parent)
{
shortestPath[shortestPathVertices++] = parent;
parent = P[parent];
}
shortestPath[shortestPathVertices++] = parent;
printf(
"Shortest path from vertex %d to vertex %d is:\n%d",
src,
dst,
src);
for (int i=shortestPathVertices-2; i >= 0; i--)
printf(" -> %d", shortestPath[i]);
printf(
"\nDistance/weight from vertex %d to vertex %d following the "
"shortest path is %.2lf\n\n",
src,
dst,
D[dst]);
// Find second shortest path
double secondShortestDistance = DBL_MAX;
for (int i=0; i < shortestPathVertices-1; i++)
{
double w = E[shortestPath[i]*nV+shortestPath[i+1]];
// Remove ith edge from shortest path
E[shortestPath[i]*nV+shortestPath[i+1]] = DBL_MAX;
E[shortestPath[i+1]*nV+shortestPath[i]] = DBL_MAX;
aStar(); // Find new path
// Add back ith edge from shortest path
E[shortestPath[i]*nV+shortestPath[i+1]] = w;
E[shortestPath[i+1]*nV+shortestPath[i]] = w;
// if current distance is shorter than previously found 2nd best
if (D[dst] < secondShortestDistance)
{ // Update 2nd shortest distance and path
secondShortestDistance = D[dst];
secondShortestPathVertices = 0;
int parent = dst;
while (P[parent] != parent)
{
secondShortestPath[
secondShortestPathVertices++] = parent;
parent = P[parent];
}
secondShortestPath[secondShortestPathVertices++] = parent;
}
}
// Print second shortest path found (or not found)
if (secondShortestDistance == DBL_MAX)
printf(
"Another/second Path from vertex %d to vertex %d does not "
"exist\n",
src,
dst);
else
{
printf("Second shortest path from vertex %d to vertex %d is:\n%d", src, dst, src);
for (int i=secondShortestPathVertices-2; i >= 0; i--)
printf(" -> %d", secondShortestPath[i]);
printf(
"\nDistance/weight from vertex %d to vertex %d following the "
"second shortest path is %.2lf\n",
src,
dst,
secondShortestDistance
);
}
}
// Free dynamically allocated memory
free(V);
free(E);
free(D);
free(P);
free(C);
free(shortestPath);
free(secondShortestPath);
return 0;
}
void aStar()
{
// Infantilise/Reset global variables for each iteration.
nC = 0;
for (int i=1; i <= nV; i++)
{
D[i] = DBL_MAX;
P[i] = i;
C[nC++] = i;
}
// Remove source vertex from candidate list
swap(src-1, --nC);
int v = src;
D[src] = 0; // distance from src to src is 0
for (int i=1; i <= nV; i++)
{
D[i] = E[src*nV+i];
if (D[i] != DBL_MAX)
P[i] = src;
}
heapify();
while (nC)
{
v = C[0];
swap(0, --nC);
shiftdown(0);
if (v == dst)
break;
for (int j=0; j < nC; j++)
{
if (D[C[j]] > D[v] + E[v*nV+C[j]])
{
D[C[j]] = D[v] + E[v*nV+C[j]];
P[C[j]] = v;
shiftup(j);
}
}
}
}
double euclidianDistance(int i, int j)
{
double xDiff = absolute(V[i].x - V[j].x);
double yDiff = absolute(V[i].y - V[j].y);
return sqrt((xDiff*xDiff)+(yDiff*yDiff));
}
double absolute(double n)
{
return (n < 0) ? -n : n;
}
void heapify()
{
int shiftdowns_required = (nC/2)-1;
for (int i = shiftdowns_required; i >= 0; i--)
{
shiftdown(i);
};
}
void shiftdown(int i)
{
int child = (i * 2) + 1; // left child
if (child < nC) // has at least one child
{
if (child < nC - 1) // has both children
{
// if right child smaller
if (
D[C[child]]+euclidianDistance(C[child], dst) >
D[C[child + 1]]+euclidianDistance(C[child+1], dst))
child++; // pick right child
}
if (
D[C[i]]+euclidianDistance(C[i], dst)
> D[C[child]]+euclidianDistance(C[child], dst))
{
swap(i, child);
shiftdown(child);
}
}
}
void shiftup(int i)
{
if (i == 0)
return;
int parent = (i - 1) / 2;
if (D[C[parent]]+euclidianDistance(C[parent], dst) >
D[C[i]]+euclidianDistance(C[i], dst))
{
swap(parent, i);
shiftup(parent);
}
}
void swap(int i, int j)
{
int tmp = C[i];
C[i] = C[j];
C[j] = tmp;
}
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