Impl: MVP
This commit is contained in:
parent
3905520afe
commit
bb56df5af7
@ -1,6 +1,8 @@
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/** @type {import('next').NextConfig} */
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const nextConfig = {
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reactStrictMode: true,
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}
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output: "export",
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trailingSlash: true,
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};
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module.exports = nextConfig
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module.exports = nextConfig;
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@ -3,9 +3,10 @@
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"version": "0.1.0",
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"private": true,
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"scripts": {
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"dev": "next dev --hostname 127.0.0.1 --port 56723",
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"dev": "next dev --hostname 127.0.0.1 --port 56724",
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"build": "next build",
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"start": "next start",
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"export": "next export",
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"start": "next start --hostname 127.0.0.1 --port 56723",
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"lint": "next lint"
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},
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"dependencies": {
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@ -1,5 +1,5 @@
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import "./globals.scss";
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import type { AppProps } from "next/app";
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import "./globals.scss";
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export default function App({ Component, pageProps }: AppProps) {
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return <Component {...pageProps} />;
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@ -1,4 +1,4 @@
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import { Html, Head, Main, NextScript } from "next/document";
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import { Head, Html, Main, NextScript } from "next/document";
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export default function Document() {
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return (
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@ -7,6 +7,8 @@ export default function Document() {
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<body>
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<Main />
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<NextScript />
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{/* eslint-disable-next-line @next/next/no-sync-scripts*/}
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<script src="/tests.js"></script>
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</body>
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</Html>
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);
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@ -0,0 +1,15 @@
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@font-face {
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font-family: "quicksand";
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/* license: url("/quicksand.txt"); */
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src: local("quicksand") url("/quicksand.ttf") format("tff");
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}
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$font-family-base: quicksand, roboto !default;
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@import "~bootstrap/scss/bootstrap";
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.mcw {
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margin-left: auto;
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margin-right: auto;
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width: max-content;
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}
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291
pages/index.tsx
291
pages/index.tsx
@ -1,9 +1,290 @@
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import styles from "./Clock.module.scss";
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import {
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faArrowDown,
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faArrowUp,
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faCode,
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faPause,
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faPlay,
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faRotateLeft,
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} from "@fortawesome/free-solid-svg-icons";
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import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
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import { useRef, useState } from "react";
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export default function Clock() {
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const capitalize = (str: string) => {
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if (str.length) {
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return str[0].toLocaleUpperCase() + str.slice(1).toLocaleLowerCase();
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}
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return str;
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};
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interface Timer {
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name: string;
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length: number;
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incrementLength: any; // To-DO: specify type
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decrementLength: any; // To-DO: specify type
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colorTheme: string;
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}
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function TimerControl({
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name,
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length,
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incrementLength,
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decrementLength,
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colorTheme,
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}: Timer) {
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return (
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<>
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<p id="unique_id">Hello, World!</p>
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</>
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<div id={name} className="col">
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<h2 id={`${name}-label`} className="mcw">{`${capitalize(
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name
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)} Length`}</h2>
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<div id={`${name}_buttons_and_value`} className="mcw row py-2">
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<div className="col">
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<button
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type="button"
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className={`btn btn-${colorTheme}`}
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id={`${name}-decrement`}
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onClick={incrementLength}
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>
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<FontAwesomeIcon icon={faArrowUp} />
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</button>
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</div>
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<span
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id={`${name}-length`}
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className={`col h4 mx-2 py-1 px-3 bg-light border border-${colorTheme}`}
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>
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{length}
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</span>
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<div className="col">
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<button
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type="button"
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className={`btn btn-${colorTheme}`}
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id={`${name}-increment`}
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onClick={decrementLength}
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>
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<FontAwesomeIcon icon={faArrowDown} />
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</button>
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</div>
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</div>
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</div>
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);
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}
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interface State {
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session: boolean;
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running: boolean;
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sessionLength: number;
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breakLength: number;
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countdown: number;
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bgColor: string;
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}
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enum BgColors {
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Paused = "bg-primary",
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Session = "bg-success",
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Break = "bg-warning",
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}
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export default function Clock() {
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const SECS_IN_A_MIN = 60;
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const DEFAULT_SESSION_LENGTH = 25;
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const DEFAULT_BREAK_LENGTH = 5;
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const [state, setState] = useState<State>({
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session: true,
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running: false,
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sessionLength: DEFAULT_SESSION_LENGTH,
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breakLength: DEFAULT_BREAK_LENGTH,
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countdown: DEFAULT_SESSION_LENGTH * SECS_IN_A_MIN,
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bgColor: BgColors.Paused,
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});
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const beepRef = useRef<HTMLAudioElement>(null);
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const countdownRef = useRef<NodeJS.Timer | null>(null);
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const resetCounter = () => {
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beepRef.current?.pause();
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beepRef.current?.fastSeek(0);
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if (countdownRef.current) clearInterval(countdownRef.current);
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setState(() => ({
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session: true,
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running: false,
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sessionLength: DEFAULT_SESSION_LENGTH,
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breakLength: DEFAULT_BREAK_LENGTH,
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countdown: DEFAULT_SESSION_LENGTH * SECS_IN_A_MIN,
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bgColor: BgColors.Paused,
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}));
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};
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const startCounter = () => {
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if (countdownRef.current) clearInterval(countdownRef.current);
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countdownRef.current = setInterval(() => {
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setState((prevState) => {
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if (prevState.countdown <= 0) {
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const wasSession = prevState.session;
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beepRef.current?.play();
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return {
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...prevState,
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session: !wasSession,
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running: true,
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countdown:
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(wasSession ? prevState.breakLength : prevState.sessionLength) *
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SECS_IN_A_MIN,
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bgColor: wasSession ? BgColors.Break : BgColors.Session,
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};
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} else {
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return { ...prevState, countdown: prevState.countdown - 1 };
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}
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});
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}, 1000);
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setState((prevState) => ({
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...prevState,
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running: true,
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countdown: prevState.countdown - 1,
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bgColor: prevState.session ? BgColors.Session : BgColors.Break,
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}));
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};
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const stopCounter = () => {
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if (countdownRef.current) clearInterval(countdownRef.current);
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setState((prevState) => ({
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...prevState,
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running: false,
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bgColor: BgColors.Paused,
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}));
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};
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const incrementSessionLength = () => {
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setState((prevState) => {
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if (prevState.running) return prevState;
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const sessionLength = Math.min(prevState.sessionLength + 1, 60);
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return {
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...prevState,
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sessionLength: sessionLength,
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countdown: prevState.session
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? sessionLength * SECS_IN_A_MIN
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: prevState.countdown,
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};
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});
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};
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const decrementSessionLength = () => {
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setState((prevState) => {
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if (prevState.running) return prevState;
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const sessionLength = Math.max(prevState.sessionLength - 1, 1);
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return {
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...prevState,
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sessionLength: sessionLength,
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countdown: prevState.session
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? sessionLength * SECS_IN_A_MIN
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: prevState.countdown,
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};
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});
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};
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const incrementBreakLength = () => {
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setState((prevState) => {
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if (prevState.running) return prevState;
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const breakLength = Math.min(prevState.breakLength + 1, 60);
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return {
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...prevState,
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breakLength: breakLength,
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countdown: prevState.session
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? prevState.countdown
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: breakLength * SECS_IN_A_MIN,
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};
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});
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};
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const decrementBreakLength = () => {
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setState((prevState) => {
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if (prevState.running) return prevState;
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const breakLength = Math.max(prevState.breakLength - 1, 1);
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return {
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...prevState,
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breakLength: breakLength,
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countdown: prevState.session
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? prevState.countdown
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: breakLength * SECS_IN_A_MIN,
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};
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});
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};
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return (
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<div id="background" className={state.bgColor}>
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<div
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id="center"
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className="d-flex align-items-center justify-content-center min-vh-100 text-center container"
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>
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<div id="content:">
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<div id="main" className="bg-white p-4 rounded-4">
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<div id="head">
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<h1 className="mcw display-1 text-primary">25 + 5 Clock</h1>
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</div>
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<div id="controls" className="row py-2 ">
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<TimerControl
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name="session"
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length={state.sessionLength}
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incrementLength={incrementSessionLength}
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decrementLength={decrementSessionLength}
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colorTheme="success"
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/>
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<TimerControl
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name="break"
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length={state.breakLength}
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incrementLength={incrementBreakLength}
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decrementLength={decrementBreakLength}
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colorTheme="warning"
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/>
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</div>
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<div id="display">
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<h2 id="timer-label" className="mcw">
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{state.session ? "Session" : "Break"}
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</h2>
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<h1 id="time-left" className={`mcw display-2`}>
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{`${String(
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Math.floor(state.countdown / SECS_IN_A_MIN)
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).padStart(2, "0")}:${String(
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state.countdown % SECS_IN_A_MIN
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).padStart(2, "0")}`}
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</h1>
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<div id="countdown_controls">
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<button
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type="button"
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className="btn btn-primary mx-2"
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id="start_stop"
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onClick={() => {
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state.running ? stopCounter() : startCounter();
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}}
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>
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<FontAwesomeIcon icon={state.running ? faPause : faPlay} />
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</button>
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<button
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type="button"
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className="btn btn-primary mx-2"
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id="reset"
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onClick={resetCounter}
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>
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<FontAwesomeIcon icon={faRotateLeft} />
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</button>
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</div>
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<audio
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id="beep"
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ref={beepRef}
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src="/timer_beep.wav"
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preload="auto"
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/>
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</div>
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</div>
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<div id="footer">
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<p className="mcw my-3">
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<a
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className={
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state.session || !state.running ? "link-light" : "link-dark"
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}
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href="https://radii.dev/freeCodeCamp.org-Front-End-Dev-Libraries/Build-a-25-plus-5-Clock"
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>
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<FontAwesomeIcon icon={faCode} /> Source Code & License
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</a>
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</p>
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</div>
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</div>
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</div>
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</div>
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);
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}
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BIN
public/quicksand.ttf
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BIN
public/quicksand.ttf
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Binary file not shown.
93
public/quicksandtxt
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93
public/quicksandtxt
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@ -0,0 +1,93 @@
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Copyright 2011 The Quicksand Project Authors (https://github.com/andrew-paglinawan/QuicksandFamily), with Reserved Font Name “Quicksand”.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
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||||
Original Version, by changing formats or by porting the Font Software to a
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||||
new environment.
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||||
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||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
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||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
581
public/tests.js
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581
public/tests.js
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File diff suppressed because one or more lines are too long
BIN
public/timer_beep.wav
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BIN
public/timer_beep.wav
Normal file
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