sugar-toolkit-gtk3/shell/view/devices/network/mesh.py

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#
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# Copyright (C) 2006-2007 Red Hat, Inc.
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#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
from gettext import gettext as _
import gtk
from sugar import profile
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from sugar.graphics.icon import CanvasIcon
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from sugar.graphics import style
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from model.devices import device
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from sugar.graphics.palette import Palette
from model.devices.network import wireless
from hardware import hardwaremanager
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class DeviceView(CanvasIcon):
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def __init__(self, model):
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CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE,
icon_name='network-mesh')
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self._model = model
self._palette = MeshPalette(_("Mesh Network"), model)
self.set_palette(self._palette)
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model.connect('notify::state', self._state_changed_cb)
model.connect('notify::activation-stage', self._state_changed_cb)
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self._update_state()
def _state_changed_cb(self, model, pspec):
self._update_state()
def _update_state(self):
# FIXME Change icon colors once we have real icons
state = self._model.props.state
self._palette.update_state(state)
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if state == device.STATE_ACTIVATING:
self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
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elif state == device.STATE_ACTIVATED:
self.props.xo_color = profile.get_color()
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elif state == device.STATE_INACTIVE:
self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
if state == device.STATE_INACTIVE:
self._palette.set_primary_text(_("Mesh Network"))
else:
chan = wireless.freq_to_channel(self._model.props.frequency)
if chan > 0:
self._palette.set_primary_text(_("Mesh Network") + " %d" % chan)
self._palette.set_mesh_step(self._model.props.mesh_step, state)
class MeshPalette(Palette):
def __init__(self, primary_text, model):
Palette.__init__(self, primary_text, menu_after_content=True)
self._model = model
self._step_label = gtk.Label()
self._step_label.show()
vbox = gtk.VBox()
vbox.pack_start(self._step_label)
vbox.show()
self.set_content(vbox)
self._disconnect_item = gtk.MenuItem(_('Disconnect...'))
self._disconnect_item.connect('activate', self._disconnect_activate_cb)
self.menu.append(self._disconnect_item)
def update_state(self, state):
if state == device.STATE_ACTIVATED:
self._disconnect_item.show()
else:
self._disconnect_item.hide()
def _disconnect_activate_cb(self, menuitem):
# Disconnection for an mesh means activating the default mesh device
# again without a channel
network_manager = hardwaremanager.get_network_manager()
nm_device = self._model.get_nm_device()
if network_manager and nm_device:
network_manager.set_active_device(nm_device)
def set_mesh_step(self, step, state):
label = ""
if step == 1:
if state == device.STATE_ACTIVATED:
label = _("Connected to a School Mesh Portal")
elif state == device.STATE_ACTIVATING:
label = _("Looking for a School Mesh Portal...")
elif step == 3:
if state == device.STATE_ACTIVATED:
label = _("Connected to an XO Mesh Portal")
elif state == device.STATE_ACTIVATING:
label = _("Looking for an XO Mesh Portal...")
elif step == 4:
if state == device.STATE_ACTIVATED:
label = _("Connected to a Simple Mesh")
elif state == device.STATE_ACTIVATING:
label = _("Starting a Simple Mesh")
if len(label):
self._step_label.set_text(label)
else:
import logging
logging.debug("Unhandled mesh step %d" % step)
self._step_label.set_text(_("Unknown Mesh"))