Listen also to enter event for frame activation. This makes

mouse activation actually reliable.
master
Marco Pesenti Gritti 18 years ago
parent 3cda316d11
commit 03bca10376

@ -72,23 +72,31 @@ class EventFrame(gobject.GObject):
def _create_invisible(self, x, y, width, height):
invisible = gtk.Invisible()
invisible.connect('motion-notify-event', self._motion_notify_cb)
invisible.connect('enter-notify-event', self._enter_notify_cb)
invisible.connect('leave-notify-event', self._leave_notify_cb)
invisible.realize()
invisible.window.set_events(gtk.gdk.POINTER_MOTION_MASK |
gtk.gdk.ENTER_NOTIFY_MASK |
gtk.gdk.LEAVE_NOTIFY_MASK)
invisible.window.move_resize(x, y, width, height)
return invisible
def _enter_notify_cb(self, widget, event):
self._notify_enter(event.x, event.y)
def _motion_notify_cb(self, widget, event):
self._notify_enter(event.x, event.y)
def _notify_enter(self, x, y):
screen_w = gtk.gdk.screen_width()
screen_h = gtk.gdk.screen_height()
if (event.x == 0 and event.y == 0) or \
(event.x == 0 and event.y == screen_h - 1) or \
(event.x == screen_w - 1 and event.y == 0) or \
(event.x == screen_w - 1 and event.y == screen_h - 1):
if (x == 0 and y == 0) or \
(x == 0 and y == screen_h - 1) or \
(x == screen_w - 1 and y == 0) or \
(x == screen_w - 1 and y == screen_h - 1):
if self._hover != EventFrame.HOVER_CORNER:
self._hover = EventFrame.HOVER_CORNER
self.emit('enter-corner')

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