Implement a canvas element that can draw svg icons
with different colors.
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import re
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import gtk
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import goocanvas
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class IconItem(goocanvas.Image):
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def __init__(self, icon_name):
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goocanvas.Image.__init__(self)
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self._icon_name = icon_name
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self._color = None
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# FIXME changing the icon color will cause
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# the svg to be read in memory and rendered
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# two times.
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self._update_pixbuf()
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def set_parent(self, parent):
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goocanvas.Image.set_parent(self, parent)
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def set_color(self, color):
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self._color = color
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self._update_pixbuf()
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def _update_pixbuf(self):
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theme = gtk.icon_theme_get_default()
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info = theme.lookup_icon(self._icon_name, 48, 0)
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icon_file = open(info.get_filename(), 'r')
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data = icon_file.read()
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icon_file.close()
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if self._color != None:
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style = '.icon-color {fill: %s;}' % self._color
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data = re.sub('\.icon-color \{.*\}', style, data)
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loader = gtk.gdk.pixbuf_loader_new_with_mime_type('image/svg+xml')
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loader.write(data)
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loader.close()
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self.set_property('pixbuf', loader.get_pixbuf())
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@@ -0,0 +1,4 @@
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sugardir = $(pythondir)/sugar/canvas
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sugar_PYTHON = \
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__init__.py \
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IconItem.py
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