- Track BuddyModel appeared/disappeared signals, and update our icon colors accordingly
- s/friend/buddy since BuddyModel isn't just for friends
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@ -2,18 +2,24 @@ from sugar.canvas.MenuIcon import MenuIcon
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from view.BuddyMenu import BuddyMenu
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from view.BuddyMenu import BuddyMenu
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class BuddyIcon(MenuIcon):
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class BuddyIcon(MenuIcon):
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def __init__(self, shell, menu_shell, friend):
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def __init__(self, shell, menu_shell, buddy):
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MenuIcon.__init__(self, menu_shell, icon_name='stock-buddy',
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MenuIcon.__init__(self, menu_shell, icon_name='stock-buddy',
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color=friend.get_color(), size=112)
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color=buddy.get_color(), size=112)
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self._shell = shell
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self._shell = shell
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self._friend = friend
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self._buddy = buddy
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self._buddy.connect('appeared', self.__buddy_presence_change_cb)
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self._buddy.connect('disappeared', self.__buddy_presence_change_cb)
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def __buddy_presence_change_cb(self, buddy):
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# Update the icon's color when the buddy comes and goes
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self.set_property('color', buddy.get_color())
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def set_popup_distance(self, distance):
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def set_popup_distance(self, distance):
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self._popup_distance = distance
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self._popup_distance = distance
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def create_menu(self):
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def create_menu(self):
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menu = BuddyMenu(self._shell, self._friend)
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menu = BuddyMenu(self._shell, self._buddy)
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menu.connect('action', self._popup_action_cb)
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menu.connect('action', self._popup_action_cb)
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return menu
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return menu
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@ -22,14 +28,14 @@ class BuddyIcon(MenuIcon):
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friends = self._shell.get_model().get_friends()
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friends = self._shell.get_model().get_friends()
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if action == BuddyMenu.ACTION_REMOVE_FRIEND:
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if action == BuddyMenu.ACTION_REMOVE_FRIEND:
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friends.remove(self._friend)
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friends.remove(self._buddy)
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buddy = self._friend.get_buddy()
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ps_buddy = self._buddy.get_buddy()
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if buddy == None:
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if ps_buddy == None:
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return
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return
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if action == BuddyMenu.ACTION_INVITE:
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if action == BuddyMenu.ACTION_INVITE:
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activity = self._shell.get_current_activity()
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activity = self._shell.get_current_activity()
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activity.invite(buddy)
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activity.invite(ps_buddy)
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elif action == BuddyMenu.ACTION_MAKE_FRIEND:
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elif action == BuddyMenu.ACTION_MAKE_FRIEND:
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friends.make_friend(buddy)
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friends.make_friend(ps_buddy)
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