Implement basic animation

master
Marco Pesenti Gritti 18 years ago
parent a292b642e1
commit 1e3af85c40

@ -1,4 +1,5 @@
#!/usr/bin/python
import math
import pygtk
pygtk.require('2.0')
@ -8,10 +9,24 @@ from sugar.scene.Stage import Stage
from sugar.scene.Group import Group
from sugar.scene.PixbufActor import PixbufActor
from sugar.scene.CircleLayout import CircleLayout
from sugar.scene.Timeline import Timeline
def drawing_area_expose_cb(widget, event, stage):
def __drawing_area_expose_cb(widget, event, stage):
stage.render(widget.window)
def __next_frame_cb(timeline, frame_num, group):
angle = math.pi * 2 / timeline.get_n_frames() * frame_num
group.get_layout().set_angle(angle)
group.do_layout()
drawing_area.window.invalidate_rect(None, False)
def __completed_cb(timeline, group):
group.get_layout().set_angle(0)
group.do_layout()
drawing_area.window.invalidate_rect(None, False)
stage = Stage()
pixbuf = gtk.gdk.pixbuf_new_from_file('background.png')
@ -26,7 +41,7 @@ while i <= 5:
i += 1
layout = CircleLayout(100)
icons_group.set_layout_manager(layout)
icons_group.set_layout(layout)
stage.add(icons_group)
@ -34,10 +49,15 @@ window = gtk.Window()
window.set_default_size(640, 480)
drawing_area = gtk.DrawingArea()
drawing_area.connect('expose_event', drawing_area_expose_cb, stage)
drawing_area.connect('expose_event', __drawing_area_expose_cb, stage)
window.add(drawing_area)
drawing_area.show()
window.show()
timeline = Timeline(stage, 100)
timeline.connect('next-frame', __next_frame_cb, icons_group)
timeline.connect('completed', __completed_cb, icons_group)
timeline.start()
gtk.main()

@ -7,13 +7,17 @@ class CircleLayout(LayoutManager):
LayoutManager.__init__(self)
self._radium = radium
self._angle = 0
def set_angle(self, angle):
self._angle = angle
def layout_group(self, group):
step = 2 * math.pi / len(group.get_actors())
angle = 2 * math.pi
angle = self._angle
for actor in group.get_actors():
self._update_position(actor, angle)
angle -= step
angle += step
def _update_position(self, actor, angle):
x = math.cos(angle) * self._radium + self._radium

@ -3,24 +3,29 @@ from sugar.scene.Actor import Actor
class Group(Actor):
def __init__(self):
self._actors = []
self._layout_manager = None
self._layout = None
def add(self, actor):
self._actors.append(actor)
if self._layout_manager:
self._layout_manager.layout_group(slef)
self.do_layout()
def remove(self, actor):
self._actors.remove(actor)
if self._layout_manager:
self._layout_manager.layout_group(self)
self.do_layout()
def get_actors(self):
return self._actors
def set_layout_manager(self, layout_manager):
self._layout_manager = layout_manager
self._layout_manager.layout_group(self)
def set_layout(self, layout):
self._layout = layout
self.do_layout()
def get_layout(self):
return self._layout
def do_layout(self):
if self._layout:
self._layout.layout_group(self)
def render(self, drawable):
for actor in self._actors:

@ -3,3 +3,7 @@ from sugar.scene.Group import Group
class Stage(Group):
def __init__(self):
Group.__init__(self)
self._fps = 50
def get_fps(self):
return self._fps

@ -0,0 +1,33 @@
import gobject
class Timeline(gobject.GObject):
__gsignals__ = {
'next-frame': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, ([int])),
'completed': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, ([]))
}
def __init__(self, stage, n_frames):
gobject.GObject.__init__(self)
self._stage = stage
self._fps = stage.get_fps()
self._n_frames = n_frames
self._current_frame = 0
def start(self):
gobject.timeout_add(1000 / self._fps, self.__timeout_cb)
def get_n_frames(self):
return self._n_frames
def __timeout_cb(self):
self.emit('next-frame', self._current_frame)
# FIXME skip frames if necessary
self._current_frame += 1
if self._current_frame < self._n_frames:
return True
else:
self.emit('completed')
return False
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