update nick when receive AliasChanged signal
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@ -134,7 +134,7 @@ class PresenceService(dbus.service.Object):
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buddy = self._handles_buddies[tp].get(handle)
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if buddy:
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buddy.set_properties(prop)
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print "Buddy %s properties updated" % buddy.props.key
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#print "Buddy %s properties updated" % buddy.props.key
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def _new_activity(self, activity_id, tp):
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objid = self._get_next_object_id()
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@ -218,9 +218,7 @@ class ServerPlugin(gobject.GObject):
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self._conn[CONN_INTERFACE_AVATARS].connect_to_signal('AvatarUpdated', self._avatar_updated_cb)
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# FIXME: we need to use PEP to store the nick. We aren't notified when
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# vcards are changed
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#self._conn[CONN_INTERFACE_ALIASING].connect_to_signal('AliasesChanged', self._alias_changed_cb)
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self._conn[CONN_INTERFACE_ALIASING].connect_to_signal('AliasesChanged', self._alias_changed_cb)
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try:
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self._set_self_buddy_info()
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@ -409,9 +407,8 @@ class ServerPlugin(gobject.GObject):
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def _alias_changed_cb(self, aliases):
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for handle, alias in aliases:
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nick = self._conn[CONN_INTERFACE_ALIASING].RequestAliases([handle])[0]
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prop = {'nick': nick}
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print "Buddy %s alias changed to %s" % (handle, nick)
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prop = {'nick': alias}
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#print "Buddy %s alias changed to %s" % (handle, alias)
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self._properties_changed_cb(handle, prop)
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def _properties_changed_cb(self, contact, properties):
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