Log error when the espeak plugin is not installed.

Now when the espeak plugin is not installed there will be an
error (logging.error) in the log. Instead of the ugly message
of Gst
Also, if Gst isnt installed it debug a error too.

Fixes #3345
master
Ignacio Rodríguez 9 years ago committed by Gonzalo Odiard
parent b5cae5fb56
commit 47692f56f0

@ -18,12 +18,18 @@ import os
import logging
from gettext import gettext as _
from gi.repository.GLib import GError
from gi.repository import Gio
from gi.repository import Gst
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GObject
_HAS_GST = True
try:
from gi.repository import Gst
except:
_HAS_GST = False
from sugar3 import power
DEFAULT_PITCH = 0
@ -110,6 +116,24 @@ translated_espeak_voices = {
}
def _has_espeak_module():
try:
Gst.parse_launch('espeak')
except GError:
logging.error('The speech plugin is not installed in the system.')
return False
return True
def _check_modules():
if not _HAS_GST:
logging.error('GST is not installed in the system.')
return False
if not _has_espeak_module():
return False
return True
class SpeechManager(GObject.GObject):
__gtype_name__ = 'SpeechManager'
@ -128,6 +152,10 @@ class SpeechManager(GObject.GObject):
def __init__(self, **kwargs):
GObject.GObject.__init__(self, **kwargs)
self._player = None
if not self.enabled():
return
self._player = _GstSpeechPlayer()
self._player.connect('play', self._update_state, 'play')
self._player.connect('stop', self._update_state, 'stop')
@ -140,6 +168,9 @@ class SpeechManager(GObject.GObject):
self._save_timeout_id = -1
self.restore()
def enabled(self):
return _check_modules()
def _update_state(self, player, signal):
self._is_playing = (signal == 'play')
self._is_paused = (signal == 'pause')
@ -227,10 +258,14 @@ class SpeechManager(GObject.GObject):
self._pitch, self._rate)
def get_all_voices(self):
return self._player.get_all_voices()
if self._player:
return self._player.get_all_voices()
return None
def get_all_traslated_voices(self):
return self._player.get_all_translated_voices()
if self._player:
return self._player.get_all_voices()
return None
class _GstSpeechPlayer(GObject.GObject):

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