Completely get rid of sound in the shell to make

sure it's not causing problems.
master
Marco Pesenti Gritti 17 years ago
parent 9645b0e6e5
commit 4c66eec49b

@ -28,7 +28,6 @@ import gobject
from sugar import env
from sugar import logger
from sugar import sound
from sugar.profile import get_profile
sys.path.insert(0, env.get_shell_path())
@ -87,10 +86,6 @@ def _shell_started_cb():
hw_manager = hardwaremanager.get_manager()
hw_manager.set_dcon_freeze(0)
startup_sound = os.path.join(env.get_data_path('startup.flac'))
if os.path.exists(startup_sound):
sound.play(startup_sound)
def _sigchild_handler(signum, frame):
try:
os.wait()

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@ -5,7 +5,6 @@ sugar_PYTHON = \
env.py \
network.py \
profile.py \
sound.py \
util.py \
wm.py

@ -1,44 +0,0 @@
# Copyright (C) 2007 One Laptop Per Child
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
import logging
import gst
class Player(object):
def __init__(self):
self._player = gst.element_factory_make("playbin", "player")
bus = self._player.get_bus()
bus.add_signal_watch()
bus.connect("message::eos", self.__eos_cb)
bus.connect("message::error", self.__error_cb)
def play(self, sound_path):
self._player.set_property("uri", "file://" + sound_path)
self._player.set_state(gst.STATE_PLAYING)
def __eos_cb(self, bus, message):
self._player.set_state(gst.STATE_NULL)
def __error_cb(self, bus, message):
logging.error(message.parse_error())
_player = Player()
def play(sound_path):
_player.play(sound_path)
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