Don't grab the keyboard on press and only react to presses (temporary until trial1).
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parent
ebe043a4d2
commit
57b617ef25
@ -92,6 +92,13 @@ class _KeyListener(object):
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self._frame.mode != MODE_KEYBOARD:
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return
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if self._frame.visible:
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self._frame.hide()
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else:
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self._frame.show()
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self._frame.mode = MODE_KEYBOARD
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"""
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if self._state == _KeyListener._HIDDEN:
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self._frame.show()
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self._frame.mode = MODE_KEYBOARD
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@ -101,13 +108,17 @@ class _KeyListener(object):
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elif self._state == _KeyListener._SHOWN_RELEASED:
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self._frame.hide()
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self._state = _KeyListener._HIDDEN
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"""
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def key_release(self):
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pass
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"""
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if self._state == _KeyListener._SHOWN_PRESSED:
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self._state = _KeyListener._SHOWN_RELEASED
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elif self._state == _KeyListener._SHOWN_REPEAT:
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self._frame.hide()
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self._state = _KeyListener._HIDDEN
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"""
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class Frame(object):
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def __init__(self, shell):
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@ -173,12 +173,18 @@ class KeyHandler(object):
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def _key_pressed_cb(self, grabber, keycode, state):
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key = grabber.get_key(keycode, state)
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logging.debug('_key_pressed_cb: %i %i %s' % (keycode, state, key))
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if key:
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self._key_pressed = key
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self._keycode_pressed = keycode
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self._keystate_pressed = state
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gtk.gdk.keyboard_grab(gtk.gdk.get_default_root_window(),
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owner_events=False, time=0L)
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"""
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status = gtk.gdk.keyboard_grab(gtk.gdk.get_default_root_window(),
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owner_events=False, time=0L)
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if status != gtk.gdk.GRAB_SUCCESS:
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logging.error("KeyHandler._key_pressed_cb(): keyboard grab failed: " + status)
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"""
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action = _actions_table[key]
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method = getattr(self, 'handle_' + action)
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