Rework palette state logic. Fix #42

master
Marco Pesenti Gritti 16 years ago
parent 335d9d7adb
commit 5b57e1a6cd

@ -546,8 +546,13 @@ class Palette(gtk.Window):
self.move(position.x, position.y)
def popup(self, immediate=False):
def popup(self, immediate=False, state=None):
logging.debug('Palette.popup immediate %r' % immediate)
if state is None:
state = self.PRIMARY
self.set_state(state)
if self._invoker is not None:
self._update_full_request()
self._alignment = self._invoker.get_alignment(self._full_request)
@ -602,8 +607,6 @@ class Palette(gtk.Window):
if self._group_id:
group = palettegroup.get_group(self._group_id)
if group and group.is_up():
self.set_state(self.PRIMARY)
immediate = True
group.popdown()
@ -620,11 +623,7 @@ class Palette(gtk.Window):
self.popdown()
def _invoker_right_click_cb(self, invoker):
self._popup_anim.stop()
self._secondary_anim.stop()
self._popdown_anim.stop()
self.set_state(self.SECONDARY)
self.show()
self.popup(immediate=True, state=self.SECONDARY)
def __enter_notify_event_cb(self, widget, event):
if event.detail != gtk.gdk.NOTIFY_INFERIOR and \
@ -713,7 +712,6 @@ class _PopupAnimation(animator.Animation):
def next_frame(self, current):
if current == 1.0:
self._palette.set_state(Palette.PRIMARY)
self._palette.show()
class _SecondaryAnimation(animator.Animation):

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