Tweak the test to use realistic numbers. Some fixes
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@@ -21,7 +21,8 @@ from random import random
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import hippo
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_X_TILES = 120
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_NUM_TRIALS = 100
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_NUM_TRIALS = 20
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_MAX_WEIGHT = 255
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class _Grid(object):
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def __init__(self, x_tiles, y_tiles, cell_size):
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@@ -84,29 +85,41 @@ class SpreadBox(hippo.CanvasBox, hippo.CanvasItem):
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def remove_item(self, item):
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self.remove(item)
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def _place_item(self, item, x, y, w, h):
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self._grid.add_weight_at(x, y, w, h)
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self.set_position(item,
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self._grid.cell_size * x,
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self._grid.cell_size * y)
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def _layout_item(self, item):
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if not self._grid:
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return
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trials = _NUM_TRIALS
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placed = False
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best_weight = _MAX_WEIGHT
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[width, height] = item.get_allocation()
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w = int(width / self._grid.cell_size)
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h = int(height / self._grid.cell_size)
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while trials > 0 and not placed:
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[width, height] = item.get_allocation()
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cell_size = self._grid.cell_size
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w = int(width / cell_size)
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h = int(height / cell_size)
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x = int(random() * (self._grid.x_tiles - w))
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y = int(random() * (self._grid.y_tiles - h))
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weight = self._grid.compute_weight_at(x, y, w, h)
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if weight == 0:
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self._grid.add_weight_at(x, y, w, h)
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self.set_position(item, cell_size * x, cell_size * y)
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self._place_item(item, x, y, w, h)
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placed = True
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elif weight < best_weight:
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best_x = x
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best_y = y
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trials -= 1
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if not placed:
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self._place_item(item, best_x, best_y, w, h)
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def _layout(self):
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for item in self.get_children():
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