Add a structure to store the translated voice names
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@ -231,6 +231,7 @@ class _GstSpeechPlayer(GObject.GObject):
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GObject.GObject.__init__(self)
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self._pipeline = None
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self._all_voices = None
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self._all_translated_voices = None
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def restart_sound_device(self):
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if self._pipeline is None:
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@ -294,15 +295,32 @@ class _GstSpeechPlayer(GObject.GObject):
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def get_all_voices(self):
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if self._all_voices is not None:
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return self._all_voices
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self._init_voices()
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return self._all_voices
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def get_all_translated_voices(self):
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if self._all_translated_voices is not None:
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return self._all_translated_voices
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self._init_voices()
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return self._all_translated_voices
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def _init_voices(self):
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self._all_voices = {}
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self._all_translated_voices = {}
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for voice in Gst.ElementFactory.make('espeak', None).props.voices:
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name, language, dialect = voice
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if dialect != 'none':
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self._all_voices[language + '_' + dialect] = name
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lang_code = language + '_' + dialect
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else:
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self._all_voices[language] = name
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return self._all_voices
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lang_code = language
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self._all_voices[lang_code] = name
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if lang_code in translated_espeak_voices:
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self._all_translated_voices[lang_code] = \
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translated_espeak_voices[lang_code]
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else:
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self._all_translated_voices[lang_code] = name
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def get_default_voice(self):
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"""Try to figure out the default voice, from the current locale ($LANG)
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