Add a structure to store the translated voice names

This commit is contained in:
Gonzalo Odiard 2014-11-12 11:09:27 -03:00 committed by Martin Abente Lahaye
parent 44f9201e79
commit 7b82eb6ae8

View File

@ -231,6 +231,7 @@ class _GstSpeechPlayer(GObject.GObject):
GObject.GObject.__init__(self)
self._pipeline = None
self._all_voices = None
self._all_translated_voices = None
def restart_sound_device(self):
if self._pipeline is None:
@ -294,15 +295,32 @@ class _GstSpeechPlayer(GObject.GObject):
def get_all_voices(self):
if self._all_voices is not None:
return self._all_voices
self._init_voices()
return self._all_voices
def get_all_translated_voices(self):
if self._all_translated_voices is not None:
return self._all_translated_voices
self._init_voices()
return self._all_translated_voices
def _init_voices(self):
self._all_voices = {}
self._all_translated_voices = {}
for voice in Gst.ElementFactory.make('espeak', None).props.voices:
name, language, dialect = voice
if dialect != 'none':
self._all_voices[language + '_' + dialect] = name
lang_code = language + '_' + dialect
else:
self._all_voices[language] = name
return self._all_voices
lang_code = language
self._all_voices[lang_code] = name
if lang_code in translated_espeak_voices:
self._all_translated_voices[lang_code] = \
translated_espeak_voices[lang_code]
else:
self._all_translated_voices[lang_code] = name
def get_default_voice(self):
"""Try to figure out the default voice, from the current locale ($LANG)