Clean up buddy checking & retrieval; make constructor choice between name & real buddy explicit.
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@ -2,25 +2,35 @@ from sugar.presence import PresenceService
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from sugar.canvas.IconColor import IconColor
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from sugar.canvas.IconColor import IconColor
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class BuddyModel:
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class BuddyModel:
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def __init__(self, buddy=None):
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def __init__(self, name=None, buddy=None):
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if name and buddy:
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raise RuntimeError("Must specify only _one_ of name or buddy.")
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self._cur_activity = None
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self._cur_activity = None
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self._buddy_appeared_handler = None
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self._pservice = PresenceService.get_instance()
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self._pservice = PresenceService.get_instance()
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self._buddy = buddy
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self._buddy = buddy
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if self._buddy:
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self.set_name(self._buddy.get_name())
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self.set_color(self._buddy.get_color())
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self._buddy.connect('property-changed',
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self.__buddy_property_changed_cb)
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else:
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# if we don't have a buddy yet, connect to the PS
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# and wait until the buddy pops up on the network
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self._pservice.connect('buddy-appeared', self.__buddy_appeared_cb)
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def set_name(self, name):
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# If given just a name, try to get the buddy from the PS first
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if not self._buddy:
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self._name = name
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self._name = name
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# FIXME: use public key, not name
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self._buddy = self._pservice.get_buddy_by_name(self._name)
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def set_color(self, color_string):
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# If successful, copy properties from the PS buddy object
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if self._buddy:
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self.__update_buddy(buddy)
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else:
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# Otherwise, connect to the PS's buddy-appeared signal and
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# wait for the buddy to appear
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self._buddy_appeared_handler = self._pservice.connect('buddy-appeared',
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self.__buddy_appeared_cb)
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self._name = name
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# Set color to 'inactive'/'disconnected'
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self.__set_color_from_string("#888888,#BBBBBB")
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def __set_color_from_string(self, color_string):
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self._color = IconColor(color_string)
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self._color = IconColor(color_string)
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def get_name(self):
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def get_name(self):
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@ -30,21 +40,28 @@ class BuddyModel:
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return self._color
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return self._color
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def get_buddy(self):
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def get_buddy(self):
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# If we have a buddy already, just return
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if self._buddy:
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return self._buddy
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return self._buddy
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# Otherwise try to get the buddy from the PS
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def __update_buddy(self, buddy):
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self._buddy = self._pservice.get_buddy_by_name(self._name)
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if not buddy:
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if self._buddy:
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raise ValueError("Buddy cannot be None.")
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self._buddy.connect('property-changed',
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self._buddy = buddy
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self.__buddy_property_changed_cb)
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self._name = self._buddy.get_name()
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return self._buddy
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self.__set_color_from_string(self._buddy.get_color())
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self._buddy.connect('property-changed', self.__buddy_property_changed_cb)
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def __buddy_appeared_cb(self, pservice, buddy):
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def __buddy_appeared_cb(self, pservice, buddy):
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# FIXME: use public key rather than buddy name
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# FIXME: use public key rather than buddy name
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if not self._buddy and buddy.get_name() == self._name:
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if self._buddy or buddy.get_name() != self._name:
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self.get_buddy()
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return
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if self._buddy_appeared_handler:
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# Once we have the buddy, we no longer need to
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# monitor buddy-appeared events
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self._pservice.disconnect(self._buddy_appeared_handler)
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self._buddy_appeared_handler = None
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self.__update_buddy(buddy)
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def __buddy_property_changed_cb(self, buddy, keys):
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def __buddy_property_changed_cb(self, buddy, keys):
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# all we care about right now is current activity
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# all we care about right now is current activity
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@ -50,9 +50,7 @@ class Friends(gobject.GObject):
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success = cp.read([self._path])
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success = cp.read([self._path])
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if success:
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if success:
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for name in cp.sections():
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for name in cp.sections():
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buddy = BuddyModel()
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buddy = BuddyModel(name)
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buddy.set_name(name)
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buddy.set_color(cp.get(name, 'color'))
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self.add_friend(buddy)
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self.add_friend(buddy)
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except Exception, exc:
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except Exception, exc:
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logging.error("Error parsing friends file: %s" % exc)
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logging.error("Error parsing friends file: %s" % exc)
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