Rename activate signal in cell renderers to 'clicked'

This commit is contained in:
Tomeu Vizoso 2009-06-30 10:09:42 +02:00
parent 434b1e5899
commit afce505143
2 changed files with 2 additions and 2 deletions

View File

@ -923,7 +923,7 @@ class CellRendererIcon(gtk.GenericCellRenderer):
__gtype_name__ = 'SugarCellRendererIcon' __gtype_name__ = 'SugarCellRendererIcon'
__gsignals__ = { __gsignals__ = {
'activate': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, [object]) 'clicked': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, [object])
} }
def __init__(self, tree_view): def __init__(self, tree_view):

View File

@ -1234,7 +1234,7 @@ class CellRendererInvoker(Invoker):
tree_view = self._tree_view tree_view = self._tree_view
path, column_, x_, y_ = tree_view.get_path_at_pos(int(event.x), path, column_, x_, y_ = tree_view.get_path_at_pos(int(event.x),
int(event.y)) int(event.y))
self._cell_renderer.emit('activate', path) self._cell_renderer.emit('clicked', path)
# So the treeview receives it and knows a drag isn't going on # So the treeview receives it and knows a drag isn't going on
return False return False
if event.button == 3 and self._point_in_cell_renderer(event.x, event.y): if event.button == 3 and self._point_in_cell_renderer(event.x, event.y):