Implement very simple spread out logic for the IconLayout
This commit is contained in:
@@ -1,10 +1,16 @@
|
||||
import random
|
||||
import math
|
||||
|
||||
class IconLayout:
|
||||
DISTANCE_THRESHOLD = 120.0
|
||||
|
||||
def __init__(self, grid):
|
||||
self._icons = []
|
||||
self._grid = grid
|
||||
|
||||
[self._x1, self._y1] = self._grid.convert_to_canvas(1, 1)
|
||||
[self._x2, self._y2] = self._grid.convert_to_canvas(78, 59)
|
||||
|
||||
def add_icon(self, icon):
|
||||
self._icons.append(icon)
|
||||
self._layout_icon(icon)
|
||||
@@ -12,13 +18,47 @@ class IconLayout:
|
||||
def remove_icon(self, icon):
|
||||
self._icons.remove(icon)
|
||||
|
||||
def _distance(self, icon1, icon2):
|
||||
a = icon2.props.x - icon1.props.x
|
||||
b = icon2.props.y - icon1.props.y
|
||||
return math.sqrt(a * a + b * b)
|
||||
|
||||
def _spread_icons(self):
|
||||
self._stable = True
|
||||
|
||||
for icon1 in self._icons:
|
||||
vx = 0
|
||||
vy = 0
|
||||
|
||||
for icon2 in self._icons:
|
||||
if icon1 != icon2:
|
||||
distance = self._distance(icon1, icon2)
|
||||
if distance <= IconLayout.DISTANCE_THRESHOLD:
|
||||
self._stable = False
|
||||
vx += icon1.props.x - icon2.props.x
|
||||
vy += icon1.props.y - icon2.props.y
|
||||
|
||||
new_x = icon1.props.x + vx
|
||||
new_y = icon1.props.y + vy
|
||||
|
||||
new_x = max(self._x1, new_x)
|
||||
new_y = max(self._y1, new_y)
|
||||
|
||||
new_x = min(self._x2 - icon1.props.size, new_x)
|
||||
new_y = min(self._y2 - icon1.props.size, new_y)
|
||||
|
||||
icon1.props.x = new_x
|
||||
icon1.props.y = new_y
|
||||
|
||||
def _layout_icon(self, icon):
|
||||
[x1, y1] = self._grid.convert_to_canvas(1, 1)
|
||||
[x2, y2] = self._grid.convert_to_canvas(78, 59)
|
||||
size = icon.props.size
|
||||
x = random.random() * (self._x2 - self._x1 - icon.props.size)
|
||||
y = random.random() * (self._y2 - self._y1 - icon.props.size)
|
||||
|
||||
x = random.random() * (x2 - x1 - size)
|
||||
y = random.random() * (y2 - y1 - size)
|
||||
icon.props.x = x + self._x1
|
||||
icon.props.y = y + self._y1
|
||||
|
||||
icon.props.x = x + x1
|
||||
icon.props.y = y + y1
|
||||
tries = 10
|
||||
self._spread_icons()
|
||||
while not self._stable and tries > 0:
|
||||
self._spread_icons()
|
||||
tries -= 1
|
||||
|
||||
Reference in New Issue
Block a user