Some cleanups in the Shell. Add a way to save/restore the frame state.
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@@ -110,6 +110,11 @@ class _KeyListener(object):
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self._hide_sid = gobject.timeout_add(
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100, self._hide_frame_timeout_cb)
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class _FrameState(object):
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def __init__(self, visible, mode):
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self.visible = visible
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self.mode = mode
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class Frame(object):
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def __init__(self, shell):
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self.mode = MODE_NONE
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@@ -124,6 +129,7 @@ class Frame(object):
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self._current_position = 0.0
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self._animator = None
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self._hover = False
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self._saved_state = None
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self._event_frame = EventFrame()
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self._event_frame.connect('enter-corner', self._enter_corner_cb)
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@@ -149,6 +155,16 @@ class Frame(object):
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self._key_listener = _KeyListener(self)
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self._mouse_listener = _MouseListener(self)
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def save_state(self):
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self._saved_state = _FrameState(self.visible, self.mode)
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def restore_state(self):
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if self.saved_state.visible:
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self.show()
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else:
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self.hide()
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self.mode = self._saved_state.mode
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def hide(self, force=False):
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if not self.visible:
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return
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