Improve palette positioning logic, #5944

master
Reinier Heeres 17 years ago
parent 5f6f8ff12c
commit ccccc5ddd5

@ -647,6 +647,18 @@ class Invoker(gobject.GObject):
rect.x + rect.width <= self._screen_area.width and \
rect.y + rect.height <= self._screen_area.height
def _get_area_in_screen(self, rect):
"""Return area of rectangle visible in the screen"""
x1 = max(rect.x, self._screen_area.x)
y1 = max(rect.y, self._screen_area.y)
x2 = min(rect.x + rect.width,
self._screen_area.x + self._screen_area.width)
y2 = min(rect.y + rect.height,
self._screen_area.y + self._screen_area.height)
return (x2 - x1) * (y2 - y1)
def _get_alignments(self):
if self._position_hint is self.AT_CURSOR:
return [(0.0, 0.0, 1.0, 1.0),
@ -664,20 +676,64 @@ class Invoker(gobject.GObject):
return None
def get_position(self, palette_dim):
for alignment in self._get_alignments():
rect = self._get_position_for_alignment(alignment, palette_dim)
if self._in_screen(rect):
break
return rect
alignment = self.get_alignment(palette_dim)
return self._get_position_for_alignment(alignment, palette_dim)
def get_alignment(self, palette_dim):
best_alignment = None
best_area = -1
for alignment in self._get_alignments():
rect = self._get_position_for_alignment(alignment, palette_dim)
if self._in_screen(rect):
break
pos = self._get_position_for_alignment(alignment, palette_dim)
if self._in_screen(pos):
return alignment
area = self._get_area_in_screen(pos)
if area > best_area:
best_alignment = alignment
best_area = area
# Palette horiz/vert alignment
ph = best_alignment[0]
pv = best_alignment[1]
# Invoker horiz/vert alignment
ih = best_alignment[2]
iv = best_alignment[3]
rect = self.get_rect()
screen_area = self._screen_area
if best_alignment in self.LEFT or best_alignment in self.RIGHT:
dtop = rect.y - screen_area.y
dbottom = screen_area.y + screen_area.height - rect.y - rect.width
iv = 0
# Set palette_valign to align to screen on the top
if dtop > dbottom:
pv = -float(dtop) / palette_dim[1]
# Set palette_valign to align to screen on the bottom
else:
pv = -float(palette_dim[1] - dbottom - rect.height) \
/ palette_dim[1]
else:
dleft = rect.x - screen_area.x
dright = screen_area.x + screen_area.width - rect.x - rect.width
ih = 0
# Set palette_halign to align to screen on left
if dleft > dright:
ph = -float(dleft) / palette_dim[0]
# Set palette_halign to align to screen on right
else:
ph = -float(palette_dim[0] - dright - rect.width) \
/ palette_dim[0]
return alignment
return (ph, pv, ih, iv)
def has_rectangle_gap(self):
return False

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