Simplified logic using a grid. It looks ugly but we don't care right now.
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@ -16,117 +16,47 @@
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# Boston, MA 02111-1307, USA.
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import random
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import math
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import cairo
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import hippo
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import gtk
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_DISTANCE_THRESHOLD = 10.0
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_FORCE_CONSTANT = 0.1
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from sugar.graphics import units
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class SpreadBox(hippo.CanvasBox, hippo.CanvasItem):
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__gtype_name__ = 'SugarSpreadBox'
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_CELL_WIDTH = units.grid_to_pixels(1)
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_CELL_HEIGHT = units.grid_to_pixels(1)
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_GRID_WIDTH = gtk.gdk.screen_width() / _CELL_WIDTH
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_GRID_HEIGHT = gtk.gdk.screen_height() / _CELL_HEIGHT
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class SpreadBox(hippo.CanvasBox):
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def __init__(self, **kwargs):
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hippo.CanvasBox.__init__(self, **kwargs)
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self._items_to_position = []
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self._stable = False
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self._grid = []
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for i in range(0, _GRID_WIDTH * _GRID_HEIGHT):
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self._grid.append(None)
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def add_item(self, item):
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self._items_to_position.append(item)
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start_pos = int(random.random() * len(self._grid))
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pos = start_pos
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while self._grid[pos] != None:
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pos = pos + 1
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if pos == len(self._grid):
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pos = 0
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elif pos == start_pos:
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break
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self._grid[pos] = item
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self.append(item, hippo.PACK_FIXED)
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cell_y = int(pos / _GRID_WIDTH)
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cell_x = pos - cell_y * _GRID_WIDTH
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self.set_position(item, cell_x * _CELL_WIDTH, cell_y * _CELL_HEIGHT)
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def remove_item(self, item):
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if self._items_to_position.count(item) > 0:
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self._items_to_position.remove(item)
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for i in range(0, len(self._grid)):
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if self._grid[i] == item:
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self._grid[i] = None
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self.remove(item)
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def _get_item_radius(self, item):
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[width, height] = item.get_request()
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return math.sqrt(width ** 2 + height ** 2) / 2
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def _get_item_center(self, item):
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[width, height] = item.get_request()
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[x, y] = self.get_position(item)
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c_x = int(x + float(width) / 2.0)
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c_y = int(y + float(height) / 2.0)
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return [c_x, c_y]
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def _get_repulsion(self, icon1, icon2):
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[c1_x, c1_y] = self._get_item_center(icon1)
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[c2_x, c2_y] = self._get_item_center(icon2)
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a = c2_x - c1_x
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b = c2_y - c1_y
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r1 = self._get_item_radius(icon1)
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r2 = self._get_item_radius(icon2)
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distance = math.sqrt(a ** 2 + b ** 2) - r1 - r2
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if distance < _DISTANCE_THRESHOLD:
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f_x = int(math.ceil(-_FORCE_CONSTANT * float(a)))
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f_y = int(math.ceil(-_FORCE_CONSTANT * float(b)))
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else:
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f_x = 0
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f_y = 0
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return [f_x, f_y]
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def _clamp_position(self, icon, x, y):
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x = max(0, x)
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y = max(0, y)
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[item_w, item_h] = icon.get_request()
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[box_w, box_h] = self.get_allocation()
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x = min(box_w - item_w, x)
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y = min(box_h - item_h, y)
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return [x, y]
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def _spread_icons(self):
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self._stable = True
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for icon1 in self.get_children():
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vx = 0
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vy = 0
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for icon2 in self.get_children():
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if icon1 != icon2:
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[f_x, f_y] = self._get_repulsion(icon1, icon2)
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if f_x != 0 or f_y != 0:
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self._stable = False
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vx += f_x
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vy += f_y
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if vx != 0 or vy != 0:
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[x, y] = self.get_position(icon1)
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new_x = x + vx
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new_y = y + vy
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[new_x, new_y] = self._clamp_position(icon1, new_x, new_y)
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self.set_position(icon1, new_x, new_y)
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def do_allocate(self, width, height, origin_changed):
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hippo.CanvasBox.do_allocate(self, width, height, origin_changed)
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for item in self._items_to_position:
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[item_w, item_h] = item.get_request()
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x = int(random.random() * width - item_w)
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y = int(random.random() * height - item_h)
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[x, y] = self._clamp_position(item, x, y)
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self.set_position(item, x, y)
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self._items_to_position = []
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tries = 20
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self._spread_icons()
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while not self._stable and tries > 0:
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self._spread_icons()
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tries -= 1
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