Force hiding when running an activity even if the user hover the frame again.

This commit is contained in:
Marco Pesenti Gritti 2007-03-12 16:57:52 +01:00
parent 978965bfa8
commit ce91f2df99
2 changed files with 24 additions and 6 deletions

View File

@ -36,7 +36,7 @@ STATE_HIDING = 1
MODE_NONE = 0 MODE_NONE = 0
MODE_MOUSE = 1 MODE_MOUSE = 1
MODE_KEYBOARD = 2 MODE_KEYBOARD = 2
MODE_NOT_INTERACTIVE = 3 MODE_FORCE = 3
_FRAME_HIDING_DELAY = 500 _FRAME_HIDING_DELAY = 500
@ -152,7 +152,7 @@ class Frame(object):
self._key_listener = _KeyListener(self) self._key_listener = _KeyListener(self)
self._mouse_listener = _MouseListener(self) self._mouse_listener = _MouseListener(self)
def hide(self): def hide(self, force=False):
if self.state == STATE_HIDING: if self.state == STATE_HIDING:
return return
if self._animator: if self._animator:
@ -165,7 +165,11 @@ class Frame(object):
self._event_frame.show() self._event_frame.show()
self.state = STATE_HIDING self.state = STATE_HIDING
self.mode = MODE_NONE if force:
self.mode = MODE_NONE
else:
self.mode = MODE_FORCE
self._animator.connect('completed', self._hide_completed_cb)
def show(self): def show(self):
if self.state == STATE_SHOWING: if self.state == STATE_SHOWING:
@ -180,7 +184,7 @@ class Frame(object):
self._event_frame.hide() self._event_frame.hide()
self.state = STATE_SHOWING self.state = STATE_SHOWING
self.mode = MODE_NOT_INTERACTIVE self.mode = MODE_FORCE
def get_popup_context(self): def get_popup_context(self):
return self._popup_context return self._popup_context
@ -281,6 +285,9 @@ class Frame(object):
screen_w, 0, screen_w, 0,
screen_w - units.grid_to_pixels(1), 0) screen_w - units.grid_to_pixels(1), 0)
def _hide_completed_cb(self, animator):
self.mode = MODE_NONE
def _size_changed_cb(self, screen): def _size_changed_cb(self, screen):
self._update_position() self._update_position()

View File

@ -21,8 +21,14 @@ import gobject
EASE_OUT_EXPO = 1 EASE_OUT_EXPO = 1
class Animator(object): class Animator(gobject.GObject):
__gsignals__ = {
'completed': (gobject.SIGNAL_RUN_FIRST,
gobject.TYPE_NONE, ([])),
}
def __init__(self, time, fps, easing=EASE_OUT_EXPO): def __init__(self, time, fps, easing=EASE_OUT_EXPO):
gobject.GObject.__init__(self)
self._animations = [] self._animations = []
self._time = time self._time = time
self._interval = 1.0 / fps self._interval = 1.0 / fps
@ -44,13 +50,18 @@ class Animator(object):
if self._timeout_sid: if self._timeout_sid:
gobject.source_remove(self._timeout_sid) gobject.source_remove(self._timeout_sid)
self._timeout_sid = 0 self._timeout_sid = 0
self.emit('completed')
def _next_frame_cb(self): def _next_frame_cb(self):
current_time = min (self._time, time.time() - self._start_time) current_time = min (self._time, time.time() - self._start_time)
for animation in self._animations: for animation in self._animations:
animation.do_frame(current_time, self._time, self._easing) animation.do_frame(current_time, self._time, self._easing)
return (current_time != self._time) if current_time == self._time:
self.stop()
return False
else:
return True
class Animation(object): class Animation(object):
def __init__(self, start, end): def __init__(self, start, end):