Make the popup logic more solid
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fe69dec4ad
commit
d053a7f219
@ -21,6 +21,7 @@ class FriendsGroup(goocanvas.Group):
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def __init__(self, shell, friends):
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goocanvas.Group.__init__(self)
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self._popup = None
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self._shell = shell
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self._icon_layout = IconLayout(1200, 900)
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self._friends = friends
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@ -50,6 +51,7 @@ class FriendsGroup(goocanvas.Group):
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def _friend_popup_cb(self, icon, x1, y1, x2, y2):
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grid = Grid()
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if not self._popup:
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self._popup = BuddyPopup(self._shell, grid, icon.get_friend())
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[grid_x1, grid_y1] = grid.convert_from_screen(x1, y1)
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@ -72,6 +74,10 @@ class FriendsGroup(goocanvas.Group):
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self._popup.show()
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def _friend_popdown_cb(self, friend):
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self._popup.popdown()
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def _popup_destroy_cb(self, popup):
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self._popup = None
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def _friend_popdown_cb(self, friend):
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if self._popup:
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self._popup.connect('destroy', self._popup_destroy_cb)
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self._popup.popdown()
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@ -195,6 +195,7 @@ class IconItem(goocanvas.ItemSimple, goocanvas.Item):
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self.size = 24
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self.color = None
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self.icon_name = None
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self._popdown_timeout = 0
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goocanvas.ItemSimple.__init__(self, **kwargs)
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@ -239,15 +240,29 @@ class IconItem(goocanvas.ItemSimple, goocanvas.Item):
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def _button_press_cb(self, view, target, event):
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self.emit('clicked')
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def _start_popup_timeout(self):
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self._stop_popup_timeout()
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self._popdown_timeout = gobject.timeout_add(1000, self._popdown)
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def _stop_popup_timeout(self):
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if self._popdown_timeout > 0:
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gobject.source_remove(self._popdown_timeout)
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self._popdown_timeout = 0
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def _enter_notify_event_cb(self, view, target, event, canvas):
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self._stop_popup_timeout()
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[x1, y1] = canvas.convert_to_pixels(view.get_bounds().x1,
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view.get_bounds().y1)
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[x2, y2] = canvas.convert_to_pixels(view.get_bounds().x2,
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view.get_bounds().y2)
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self.emit('popup', int(x1), int(y1), int(x2), int(y2))
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def _popdown(self):
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self._popdown_timeout = 0
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self.emit('popdown')
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return False
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def _leave_notify_event_cb(self, view, target, event):
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gobject.timeout_add(1000, self._popdown)
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self._start_popup_timeout()
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