Address comments from Simon's review
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@ -70,10 +70,6 @@ class ActivityService(dbus.service.Object):
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def InviteContact(self, account_path, contact_id):
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self._activity.invite(account_path, contact_id)
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@dbus.service.method(_ACTIVITY_INTERFACE)
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def Invite(self, buddy_key):
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raise NotImplementedError
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@dbus.service.method(_ACTIVITY_INTERFACE)
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def HandleViewSource(self):
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self._activity.handle_view_source()
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@ -15,6 +15,10 @@
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# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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# Boston, MA 02111-1307, USA.
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"""
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UNSTABLE. It should really be internal to the sugar.presence package.
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"""
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from functools import partial
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import dbus
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@ -34,6 +38,8 @@ class Connection(object):
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self.connected = False
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class ConnectionManager(object):
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"""Track available telepathy connections"""
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def __init__(self):
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self._connections_per_account = {}
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@ -16,8 +16,7 @@
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# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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# Boston, MA 02111-1307, USA.
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"""UI class to access system-level presence object
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"""
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STABLE.
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"""
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@ -44,27 +43,8 @@ ACCOUNT_MANAGER_SERVICE = 'org.freedesktop.Telepathy.AccountManager'
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ACCOUNT_MANAGER_PATH = '/org/freedesktop/Telepathy/AccountManager'
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class PresenceService(gobject.GObject):
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"""UI-side interface to the dbus presence service
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This class provides UI programmers with simplified access
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to the dbus service of the same name. It allows for observing
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various events from the presence service as GObject events,
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as well as some basic introspection queries.
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"""
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"""Provides simplified access to the Telepathy framework to activities"""
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__gsignals__ = {
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'buddy-appeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'buddy-disappeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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# parameters: (activity: Activity, inviter: Buddy, message: unicode)
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'activity-invitation': (gobject.SIGNAL_RUN_FIRST, None, ([object]*3)),
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'private-invitation': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT,
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gobject.TYPE_PYOBJECT, str])),
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'activity-appeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'activity-disappeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'activity-shared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT,
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gobject.TYPE_PYOBJECT])),
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@ -123,85 +103,6 @@ class PresenceService(gobject.GObject):
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"""
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del self._objcache[object_path]
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def _emit_buddy_appeared_signal(self, object_path):
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"""Emit GObject event with presence.buddy.Buddy object"""
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self.emit('buddy-appeared', self._new_object(object_path))
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return False
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def _buddy_appeared_cb(self, op):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_buddy_appeared_signal, op)
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def _emit_buddy_disappeared_signal(self, object_path):
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"""Emit GObject event with presence.buddy.Buddy object"""
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# Don't try to create a new object here if needed; it will probably
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# fail anyway because the object has already been destroyed in the PS
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if self._have_object(object_path):
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obj = self._objcache[object_path]
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self.emit('buddy-disappeared', obj)
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# We cannot maintain the object in the cache because that would
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# keep a lot of objects from being collected. That includes UI
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# objects due to signals using strong references.
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# If we want to cache some despite the memory usage increase,
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# we could use a LRU cache limited to some value.
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del self._objcache[object_path]
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obj.destroy()
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return False
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def _buddy_disappeared_cb(self, object_path):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_buddy_disappeared_signal, object_path)
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def _emit_activity_invitation_signal(self, activity_path, buddy_path,
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message):
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"""Emit GObject event with presence.activity.Activity object"""
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self.emit('activity-invitation', self._new_object(activity_path),
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self._new_object(buddy_path), unicode(message))
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return False
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def _activity_invitation_cb(self, activity_path, buddy_path, message):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_activity_invitation_signal, activity_path,
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buddy_path, message)
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def _emit_private_invitation_signal(self, bus_name, connection,
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channel, chan_type):
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"""Emit GObject event with bus_name, connection and channel"""
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self.emit('private-invitation', bus_name, connection,
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channel, chan_type)
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return False
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def _private_invitation_cb(self, bus_name, connection, channel, chan_type):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_private_invitation_signal, bus_name,
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connection, channel, chan_type)
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def _emit_activity_appeared_signal(self, object_path):
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"""Emit GObject event with presence.activity.Activity object"""
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self.emit('activity-appeared', self._new_object(object_path))
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return False
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def _activity_appeared_cb(self, object_path):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_activity_appeared_signal, object_path)
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def _emit_activity_disappeared_signal(self, object_path):
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"""Emit GObject event with presence.activity.Activity object"""
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self.emit('activity-disappeared', self._new_object(object_path))
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return False
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def _activity_disappeared_cb(self, object_path):
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"""Callback for dbus event (forwards to method to emit GObject
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event)"""
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gobject.idle_add(self._emit_activity_disappeared_signal, object_path)
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def get(self, object_path):
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"""Return the Buddy or Activity object corresponding to the given
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D-Bus object path.
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@ -463,80 +364,6 @@ class PresenceService(gobject.GObject):
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return connection.requested_bus_name, connection.object_path
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class _OfflineInterface(object):
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"""Offline-presence-service interface
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Used to mimic the behaviour of a real PresenceService sufficiently
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to avoid crashing client code that expects the given interface.
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XXX we could likely return a "MockOwner" object reasonably
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easily, but would it be worth it?
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"""
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def raiseException(self, *args, **named):
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"""Raise dbus.exceptions.DBusException"""
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raise dbus.exceptions.DBusException('PresenceService Interface not '
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'available')
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GetActivities = raiseException
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GetActivityById = raiseException
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GetBuddies = raiseException
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GetBuddyByPublicKey = raiseException
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GetOwner = raiseException
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GetPreferredConnection = raiseException
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def ShareActivity(self, actid, atype, name, properties, reply_handler,
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error_handler):
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"""Pretend to share and fail..."""
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exc = IOError('Unable to share activity as PresenceService is not '
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'currently available')
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return error_handler(exc)
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class _MockPresenceService(gobject.GObject):
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"""Test fixture allowing testing of items that use PresenceService
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See PresenceService for usage and purpose
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"""
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__gsignals__ = {
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'buddy-appeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'buddy-disappeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'activity-invitation': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'private-invitation': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT,
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gobject.TYPE_PYOBJECT])),
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'activity-appeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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'activity-disappeared': (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE,
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([gobject.TYPE_PYOBJECT])),
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}
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def __init__(self):
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gobject.GObject.__init__(self)
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def get_activities(self):
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return []
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def get_activity(self, activity_id):
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return None
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def get_buddies(self):
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return []
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def get_buddy(self, key):
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return None
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def get_owner(self):
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return None
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def share_activity(self, activity, properties=None):
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return None
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_ps = None
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