Move entity type checks at loader level so that they

are shared by all both icon implementations.
master
Marco Pesenti Gritti 17 years ago
parent 547df751a7
commit d757126a19

@ -51,8 +51,12 @@ class _SVGLoader(object):
self._cache[file_name] = icon
for entity, value in entities.items():
xml = '<!ENTITY %s "%s">' % (entity, value)
icon = re.sub('<!ENTITY %s .*>' % entity, xml, icon)
if isinstance(value, basestring):
xml = '<!ENTITY %s "%s">' % (entity, value)
icon = re.sub('<!ENTITY %s .*>' % entity, xml, icon)
else:
logging.error(
'Icon %s, entity %s is invalid.', file_name, entity)
return rsvg.Handle(data=icon)
@ -376,13 +380,9 @@ class CanvasIcon(hippo.CanvasBox, hippo.CanvasItem):
self.props.fill_color = value.get_fill_color()
self.props.stroke_color = value.get_stroke_color()
elif pspec.name == 'fill-color':
if not isinstance(value, basestring) and value is not None:
raise TypeError('fill-color must be a string, not %r' % type(value))
self._buffer.fill_color = value
self.emit_paint_needed(0, 0, -1, -1)
elif pspec.name == 'stroke-color':
if not isinstance(value, basestring) and value is not None:
raise TypeError('stroke-color must be a string, not %r' % type(value))
self._buffer.stroke_color = value
self.emit_paint_needed(0, 0, -1, -1)
elif pspec.name == 'size':

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