Add layout manager and a circle layout

master
Marco Pesenti Gritti 18 years ago
parent a02313d85a
commit fe69904b6c

@ -7,6 +7,7 @@ import gtk
from sugar.scene.Stage import Stage
from sugar.scene.Group import Group
from sugar.scene.PixbufActor import PixbufActor
from sugar.scene.CircleLayout import CircleLayout
def drawing_area_expose_cb(widget, event, stage):
stage.render(widget.window)
@ -24,6 +25,9 @@ while i <= 5:
icons_group.add(PixbufActor(pixbuf))
i += 1
layout = CircleLayout(100)
icons_group.set_layout_manager(layout)
stage.add(icons_group)
window = gtk.Window()

@ -0,0 +1,21 @@
import math
from sugar.scene.LayoutManager import LayoutManager
class CircleLayout(LayoutManager):
def __init__(self, radium):
LayoutManager.__init__(self)
self._radium = radium
def layout_group(self, group):
step = 2 * math.pi / len(group.get_actors())
angle = 2 * math.pi
for actor in group.get_actors():
self._update_position(actor, angle)
angle -= step
def _update_position(self, actor, angle):
x = math.cos(angle) * self._radium + self._radium
y = math.sin(angle) * self._radium + self._radium
actor.set_position(int(x), int(y))

@ -3,12 +3,24 @@ from sugar.scene.Actor import Actor
class Group(Actor):
def __init__(self):
self._actors = []
self._layout_manager = None
def add(self, actor):
self._actors.append(actor)
if self._layout_manager:
self._layout_manager.layout_group(slef)
def remove(self, actor):
self._actors.remove(actor)
if self._layout_manager:
self._layout_manager.layout_group(self)
def get_actors(self):
return self._actors
def set_layout_manager(self, layout_manager):
self._layout_manager = layout_manager
self._layout_manager.layout_group(self)
def render(self, drawable):
for actor in self._actors:

@ -0,0 +1,7 @@
class LayoutManager:
def __init__(self):
pass
def layout_group(self, group):
pass
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