import random import math import cairo class IconLayout: DISTANCE_THRESHOLD = 120.0 def __init__(self, grid): self._icons = [] self._constraints = {} self._grid = grid [self._x1, self._y1] = self._grid.convert_to_canvas(1, 1) [self._x2, self._y2] = self._grid.convert_to_canvas(78, 59) def add_icon(self, icon): self._icons.append(icon) self._layout_icon(icon) self.update() def remove_icon(self, icon): self._icons.remove(icon) del self._constraints[icon] self.update() def _get_distance(self, icon1, icon2): [icon1_x, icon1_y] = self._constraints[icon1] [icon2_x, icon2_y] = self._constraints[icon2] a = icon1_x - icon2_x b = icon1_y - icon2_y return math.sqrt(a * a + b * b) def _get_repulsion(self, icon1, icon2): [icon1_x, icon1_y] = self._constraints[icon1] [icon2_x, icon2_y] = self._constraints[icon2] f_x = icon1_x - icon2_x f_y = icon1_y - icon2_y return [f_x, f_y] def _spread_icons(self): self._stable = True for icon1 in self._icons: vx = 0 vy = 0 [x, y] = self._constraints[icon1] for icon2 in self._icons: if icon1 != icon2: distance = self._get_distance(icon1, icon2) if distance <= IconLayout.DISTANCE_THRESHOLD: self._stable = False [f_x, f_y] = self._get_repulsion(icon1, icon2) vx += f_x vy += f_y new_x = x + vx new_y = y + vy new_x = max(self._x1, new_x) new_y = max(self._y1, new_y) [width, height] = icon1.get_size_request() new_x = min(self._x2 - width, new_x) new_y = min(self._y2 - height, new_y) self._constraints[icon1] = [new_x, new_y] matrix = cairo.Matrix(1, 0, 0, 1, 0, 0) matrix.translate(new_x - (width / 2), new_y - (height / 2)) icon1.set_transform(matrix) def update(self): tries = 10 self._spread_icons() while not self._stable and tries > 0: self._spread_icons() tries -= 1 def _layout_icon(self, icon): [width, height] = icon.get_size_request() x = random.random() * (self._x2 - self._x1 - width) y = random.random() * (self._y2 - self._y1 - height) self._constraints[icon] = [x, y]