import random import math class IconLayout: DISTANCE_THRESHOLD = 120.0 def __init__(self, grid): self._icons = [] self._grid = grid [self._x1, self._y1] = self._grid.convert_to_canvas(1, 1) [self._x2, self._y2] = self._grid.convert_to_canvas(78, 59) def add_icon(self, icon): self._icons.append(icon) self._layout_icon(icon) def remove_icon(self, icon): self._icons.remove(icon) def _distance(self, icon1, icon2): a = icon2.props.x - icon1.props.x b = icon2.props.y - icon1.props.y return math.sqrt(a * a + b * b) def _spread_icons(self): self._stable = True for icon1 in self._icons: vx = 0 vy = 0 for icon2 in self._icons: if icon1 != icon2: distance = self._distance(icon1, icon2) if distance <= IconLayout.DISTANCE_THRESHOLD: self._stable = False vx += icon1.props.x - icon2.props.x vy += icon1.props.y - icon2.props.y new_x = icon1.props.x + vx new_y = icon1.props.y + vy new_x = max(self._x1, new_x) new_y = max(self._y1, new_y) new_x = min(self._x2 - icon1.props.size, new_x) new_y = min(self._y2 - icon1.props.size, new_y) icon1.props.x = new_x icon1.props.y = new_y def _layout_icon(self, icon): x = random.random() * (self._x2 - self._x1 - icon.props.size) y = random.random() * (self._y2 - self._y1 - icon.props.size) icon.props.x = x + self._x1 icon.props.y = y + self._y1 tries = 10 self._spread_icons() while not self._stable and tries > 0: self._spread_icons() tries -= 1