import random import math import cairo _DISTANCE_THRESHOLD = 120.0 class SpreadLayout: def __init__(self): pass def _get_distance(self, box, icon1, icon2): [icon1_x, icon1_y] = box.get_position(icon1) [icon2_x, icon2_y] = box.get_position(icon2) a = icon1_x - icon2_x b = icon1_y - icon2_y return math.sqrt(a * a + b * b) def _get_repulsion(self, box, icon1, icon2): [icon1_x, icon1_y] = box.get_position(icon1) [icon2_x, icon2_y] = box.get_position(icon2) f_x = icon1_x - icon2_x f_y = icon1_y - icon2_y return [f_x, f_y] def _clamp_position(self, box, icon, x, y): x = max(0, x) y = max(0, y) [item_w, item_h] = icon.get_allocation() [box_w, box_h] = box.get_allocation() x = min(box_w - item_w, x) y = min(box_h - item_h, y) return [x, y] def _spread_icons(self, box): stable = True for icon1 in box.get_children(): vx = 0 vy = 0 [x, y] = box.get_position(icon1) for icon2 in box.get_children(): if icon1 != icon2: distance = self._get_distance(box, icon1, icon2) if distance <= _DISTANCE_THRESHOLD: stable = False [f_x, f_y] = self._get_repulsion(box, icon1, icon2) vx += f_x vy += f_y new_x = x + vx new_y = y + vy [new_x, new_y] = self._clamp_position(box, icon1, new_x, new_y) box.move(icon1, new_x, new_y) return stable def layout(self, box): [width, height] = box.get_allocation() for item in box.get_children(): [item_w, item_h] = item.get_allocation() x = int(random.random() * width) y = int(random.random() * height) [x, y] = self._clamp_position(box, item, x, y) box.move(item, x, y) tries = 10 stable = self._spread_icons(box) while not stable and tries > 0: stable = self._spread_icons(box) tries -= 1