import gtk import goocanvas import cairo from home.MeshGroup import MeshGroup from home.HomeGroup import HomeGroup from home.FriendsGroup import FriendsGroup from home.IconLayout import IconLayout import sugar class HomeWindow(gtk.Window): def __init__(self, shell): gtk.Window.__init__(self) self._shell = shell self._width = MeshGroup.WIDTH self._height = MeshGroup.HEIGHT self._view = goocanvas.CanvasView() self._view.set_size_request(gtk.gdk.screen_width(), gtk.gdk.screen_height()) self.set_zoom_level(sugar.ZOOM_HOME) model = goocanvas.CanvasModelSimple() self._view.set_model(model) self.add(self._view) self._view.show() self.realize() self.window.set_type_hint(gtk.gdk.WINDOW_TYPE_HINT_DESKTOP) def set_owner(self, owner): root = self._view.get_model().get_root_item() icon_layout = IconLayout(MeshGroup.WIDTH, MeshGroup.HEIGHT) x1 = (self._width - FriendsGroup.WIDTH) / 2 y1 = (self._height - FriendsGroup.HEIGHT) / 2 x2 = x1 + FriendsGroup.WIDTH y2 = y1 + FriendsGroup.HEIGHT icon_layout.set_bounds(x1, y1, x2, y2) self._mesh_group = MeshGroup(self._shell, icon_layout) root.add_child(self._mesh_group) icon_layout = IconLayout(FriendsGroup.WIDTH, FriendsGroup.HEIGHT) x1 = (self._width - HomeGroup.WIDTH) / 2 y1 = (self._height - HomeGroup.HEIGHT) / 2 x2 = x1 + HomeGroup.WIDTH y2 = y1 + HomeGroup.HEIGHT icon_layout.set_bounds(x1, y1, x2, y2) self._friends_group = FriendsGroup(self._shell, owner.get_friends(), icon_layout) self._friends_group.translate((self._width - FriendsGroup.WIDTH) / 2, (self._height - FriendsGroup.HEIGHT) / 2) root.add_child(self._friends_group) self._home_group = HomeGroup(self._shell) self._home_group.translate((self._width - HomeGroup.WIDTH) / 2, (self._height - HomeGroup.HEIGHT) / 2) root.add_child(self._home_group) def set_zoom_level(self, level): if level == sugar.ZOOM_HOME: width = HomeGroup.WIDTH * 1.1 height = HomeGroup.HEIGHT * 1.1 elif level == sugar.ZOOM_FRIENDS: width = FriendsGroup.WIDTH * 1.1 height = FriendsGroup.HEIGHT * 1.1 elif level == sugar.ZOOM_MESH: width = MeshGroup.WIDTH height = MeshGroup.HEIGHT self._view.set_bounds((self._width - width) / 2, (self._height - height) / 2, width, height) self._view.set_scale(gtk.gdk.screen_width() / width)