126 lines
4.6 KiB
Python
126 lines
4.6 KiB
Python
#
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# Copyright (C) 2006-2007 Red Hat, Inc.
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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from gettext import gettext as _
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import gtk
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from sugar import profile
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from sugar.graphics.icon import CanvasIcon
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from sugar.graphics import style
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from model.devices import device
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from sugar.graphics.palette import Palette
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from model.devices.network import wireless
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from hardware import hardwaremanager
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class DeviceView(CanvasIcon):
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def __init__(self, model):
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CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE,
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icon_name='network-mesh')
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self._model = model
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self._palette = MeshPalette(_("Mesh Network"), model)
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self.set_palette(self._palette)
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model.connect('notify::state', self._state_changed_cb)
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model.connect('notify::activation-stage', self._state_changed_cb)
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self._update_state()
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def _state_changed_cb(self, model, pspec):
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self._update_state()
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def _update_state(self):
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# FIXME Change icon colors once we have real icons
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state = self._model.props.state
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self._palette.update_state(state)
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if state == device.STATE_ACTIVATING:
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self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
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self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
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elif state == device.STATE_ACTIVATED:
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self.props.xo_color = profile.get_color()
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elif state == device.STATE_INACTIVE:
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self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
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self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
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if state == device.STATE_INACTIVE:
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self._palette.set_primary_text(_("Mesh Network"))
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else:
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chan = wireless.freq_to_channel(self._model.props.frequency)
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if chan > 0:
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self._palette.set_primary_text(_("Mesh Network") + " %d" % chan)
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self._palette.set_mesh_step(self._model.props.mesh_step, state)
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class MeshPalette(Palette):
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def __init__(self, primary_text, model):
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Palette.__init__(self, primary_text, menu_after_content=True)
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self._model = model
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self._step_label = gtk.Label()
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self._step_label.show()
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vbox = gtk.VBox()
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vbox.pack_start(self._step_label)
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vbox.show()
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self.set_content(vbox)
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self._disconnect_item = gtk.MenuItem(_('Disconnect...'))
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self._disconnect_item.connect('activate', self._disconnect_activate_cb)
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self.menu.append(self._disconnect_item)
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def update_state(self, state):
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if state == device.STATE_ACTIVATED:
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self._disconnect_item.show()
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else:
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self._disconnect_item.hide()
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def _disconnect_activate_cb(self, menuitem):
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# Disconnection for an mesh means activating the default mesh device
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# again without a channel
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network_manager = hardwaremanager.get_network_manager()
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nm_device = self._model.get_nm_device()
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if network_manager and nm_device:
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network_manager.set_active_device(nm_device)
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def set_mesh_step(self, step, state):
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label = ""
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if step == 1:
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if state == device.STATE_ACTIVATED:
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label = _("Connected to a School Mesh Portal")
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elif state == device.STATE_ACTIVATING:
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label = _("Looking for a School Mesh Portal...")
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elif step == 3:
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if state == device.STATE_ACTIVATED:
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label = _("Connected to an XO Mesh Portal")
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elif state == device.STATE_ACTIVATING:
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label = _("Looking for an XO Mesh Portal...")
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elif step == 4:
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if state == device.STATE_ACTIVATED:
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label = _("Connected to a Simple Mesh")
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elif state == device.STATE_ACTIVATING:
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label = _("Starting a Simple Mesh")
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if len(label):
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self._step_label.set_text(label)
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else:
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import logging
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logging.debug("Unhandled mesh step %d" % step)
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self._step_label.set_text(_("Unknown Mesh"))
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