Improve palette positioning logic, #5944
This commit is contained in:
parent
5f6f8ff12c
commit
ccccc5ddd5
@ -647,6 +647,18 @@ class Invoker(gobject.GObject):
|
||||
rect.x + rect.width <= self._screen_area.width and \
|
||||
rect.y + rect.height <= self._screen_area.height
|
||||
|
||||
def _get_area_in_screen(self, rect):
|
||||
"""Return area of rectangle visible in the screen"""
|
||||
|
||||
x1 = max(rect.x, self._screen_area.x)
|
||||
y1 = max(rect.y, self._screen_area.y)
|
||||
x2 = min(rect.x + rect.width,
|
||||
self._screen_area.x + self._screen_area.width)
|
||||
y2 = min(rect.y + rect.height,
|
||||
self._screen_area.y + self._screen_area.height)
|
||||
|
||||
return (x2 - x1) * (y2 - y1)
|
||||
|
||||
def _get_alignments(self):
|
||||
if self._position_hint is self.AT_CURSOR:
|
||||
return [(0.0, 0.0, 1.0, 1.0),
|
||||
@ -664,20 +676,64 @@ class Invoker(gobject.GObject):
|
||||
return None
|
||||
|
||||
def get_position(self, palette_dim):
|
||||
for alignment in self._get_alignments():
|
||||
rect = self._get_position_for_alignment(alignment, palette_dim)
|
||||
if self._in_screen(rect):
|
||||
break
|
||||
|
||||
return rect
|
||||
alignment = self.get_alignment(palette_dim)
|
||||
return self._get_position_for_alignment(alignment, palette_dim)
|
||||
|
||||
def get_alignment(self, palette_dim):
|
||||
best_alignment = None
|
||||
best_area = -1
|
||||
for alignment in self._get_alignments():
|
||||
rect = self._get_position_for_alignment(alignment, palette_dim)
|
||||
if self._in_screen(rect):
|
||||
break
|
||||
pos = self._get_position_for_alignment(alignment, palette_dim)
|
||||
if self._in_screen(pos):
|
||||
return alignment
|
||||
|
||||
return alignment
|
||||
area = self._get_area_in_screen(pos)
|
||||
if area > best_area:
|
||||
best_alignment = alignment
|
||||
best_area = area
|
||||
|
||||
# Palette horiz/vert alignment
|
||||
ph = best_alignment[0]
|
||||
pv = best_alignment[1]
|
||||
|
||||
# Invoker horiz/vert alignment
|
||||
ih = best_alignment[2]
|
||||
iv = best_alignment[3]
|
||||
|
||||
rect = self.get_rect()
|
||||
screen_area = self._screen_area
|
||||
|
||||
if best_alignment in self.LEFT or best_alignment in self.RIGHT:
|
||||
dtop = rect.y - screen_area.y
|
||||
dbottom = screen_area.y + screen_area.height - rect.y - rect.width
|
||||
|
||||
iv = 0
|
||||
|
||||
# Set palette_valign to align to screen on the top
|
||||
if dtop > dbottom:
|
||||
pv = -float(dtop) / palette_dim[1]
|
||||
|
||||
# Set palette_valign to align to screen on the bottom
|
||||
else:
|
||||
pv = -float(palette_dim[1] - dbottom - rect.height) \
|
||||
/ palette_dim[1]
|
||||
|
||||
else:
|
||||
dleft = rect.x - screen_area.x
|
||||
dright = screen_area.x + screen_area.width - rect.x - rect.width
|
||||
|
||||
ih = 0
|
||||
|
||||
# Set palette_halign to align to screen on left
|
||||
if dleft > dright:
|
||||
ph = -float(dleft) / palette_dim[0]
|
||||
|
||||
# Set palette_halign to align to screen on right
|
||||
else:
|
||||
ph = -float(palette_dim[0] - dright - rect.width) \
|
||||
/ palette_dim[0]
|
||||
|
||||
return (ph, pv, ih, iv)
|
||||
|
||||
def has_rectangle_gap(self):
|
||||
return False
|
||||
|
Loading…
Reference in New Issue
Block a user