don't return unused value from D-Bus signal callback
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				| @ -501,8 +501,6 @@ class ServerPlugin(gobject.GObject): | ||||
|          | ||||
|         state -- CONNECTION_STATUS_* | ||||
|         reason -- integer code describing the reason... | ||||
|          | ||||
|         returns False XXX what does that mean? | ||||
|         """ | ||||
|         if state == CONNECTION_STATUS_CONNECTING: | ||||
|             logging.debug("State: connecting...") | ||||
| @ -517,7 +515,6 @@ class ServerPlugin(gobject.GObject): | ||||
|             if reason == CONNECTION_STATUS_REASON_AUTHENTICATION_FAILED: | ||||
|                 # FIXME: handle connection failure; retry later? | ||||
|                 pass | ||||
|         return False | ||||
| 
 | ||||
|     def start(self): | ||||
|         """Start up the Telepathy networking connections | ||||
|  | ||||
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	 Dafydd Harries
						Dafydd Harries